43,934 research outputs found

    Detection and recognition of simple spatial forms

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    A model of human visual sensitivity to spatial patterns is constructed. The model predicts the visibility and discriminability of arbitrary two-dimensional monochrome images. The image is analyzed by a large array of linear feature sensors, which differ in spatial frequency, phase, orientation, and position in the visual field. All sensors have one octave frequency bandwidths, and increase in size linearly with eccentricity. Sensor responses are processed by an ideal Bayesian classifier, subject to uncertainty. The performance of the model is compared to that of the human observer in detecting and discriminating some simple images

    A separable two-dimensional discrete Hartley transform

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    Bracewell has proposed the Discrete Hartley Transform (DHT) as a substitute for the Discrete Fourier Transform (DFT), particularly as a means of convolution. Here, it is shown that the most natural extension of the DHT to two dimensions fails to be separate in the two dimensions, and is therefore inefficient. An alternative separable form is considered, corresponding convolution theorem is derived. That the DHT is unlikely to provide faster convolution than the DFT is also discussed

    Coevolutionary Dynamics in a Minimal Substrate

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    One of the central difficulties of coevolutionary methods arises from 'intransitive superiority' - in a two-player game, for example, the fact that A beats B, and B beats C, does not exclude the possibility that C beats A. Such cyclic superiority in a coevolutionary substrate is hypothesized to cause cycles in the dynamics of the population such that it 'chases its own tail' - traveling through some part of strategy space more than once despite apparent improvement with each step. It is often difficult to know whether an application domain contains such difficulties and to verify this hypothesis in the failure of a given coevolutionary set-up. In this paper we wish to elucidate some of the issues and concepts in an abstract domain where the dynamics of coevolution can be studied simply and directly. We define three simple 'number games' that illustrate intransitive superiority and resultant oscillatory dynamics, as well as some other relevant concepts. These include the distinction between a player's perceived performance and performance with respect to an external metric, and the significance of strategies with a multi-dimensional nature. These features alone can also cause oscillatory behavior and coevolutionary failure

    A look at motion in the frequency domain

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    A moving image can be specified by a contrast distribution, c(x,y,t), over the dimensions of space x,y, and time t. Alternatively, it can be specified by the distribution C(u,v,w) over spatial frequency u,v and temporal frequency w. The frequency representation of a moving image is shown to have a characteristic form. This permits two useful observations. The first is that the apparent smoothness of time-sampled moving images (apparent motion) can be explained by the filtering action of the human visual system. This leads to the following formula for the required update rate for time-sampled displays. W(c)=W(l)+ru(l) where w(c) is the required update rate in Hz, W(l) is the limit of human temporal resolution in Hz, r is the velocity of the moving image in degrees/sec, and u(l) is the limit of human spatial resolution in cycles/deg. The second observation is that it is possible to construct a linear sensor that responds to images moving in a particular direction. The sensor is derived and its properties are discussed

    Uniform apparent contrast noise: A picture of the noise of the visual contrast detection system

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    A picture which is a sample of random contrast noise is generated. The noise amplitude spectrum in each region of the picture is inversely proportional to spatial frequency contrast sensitivity for that region, assuming the observer fixates the center of the picture and is the appropriate distance from it. In this case, the picture appears to have approximately the same contrast everywhere. To the extent that contrast detection thresholds are determined by visual system noise, this picture can be regarded as a picture of the noise of that system. There is evidence that, at different eccentricities, contrast sensitivity functions differ only by a magnification factor. The picture was generated by filtering a sample of white noise with a filter whose frequency response is inversely proportional to foveal contrast sensitivity. It was then stretched by a space-varying magnification function. The picture summmarizes a noise linear model of detection and discrimination of contrast signals by referring the model noise to the input picture domain

    Mutualism, Parasitism, and Evolutionary Adaptation

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    Our investigations concern the role of symbiosis as an enabling mechanism in evolutionary adaptation. Previous work has illustrated how the formation of mutualist groups can guide genetic variation so as to enable the evolution of ultimately independent organisms that would otherwise be unobtainable. The new experiments reported here show that this effect applies not just in genetically related organisms but may also occur from symbiosis between distinct species. In addition, a new detail is revealed: when the symbiotic group members are drawn from two separate species only one of these species achieves eventual independence and the other remains parasitic. It is nonetheless the case that this second species, formerly mutualistic, was critical in enabling the independence of the first. We offer a biological example that is suggestive of the effect and discuss the implications for evolving complex organisms, natural and artificial

    Effect of contrast on the perception of direction of a moving pattern

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    A series of experiments examining the effect of contrast on the perception of moving plaids was performed to test the hypothesis that the human visual system determines the direction of a moving plaid in a two-staged process: decomposition into component motion followed by application of the intersection-of-contraints rule. Although there is recent evidence that the first tenet of the hypothesis is correct, i.e., that plaid motion is initially decomposed into the motion of the individual grating components, the nature of the second-stage combination rule has not yet been established. It was found that when the gratings within the plaid are of different contrast the preceived direction is not predicted by the intersection-of-constraints rule. There is a strong (up to 20 deg) bias in the direction of the higher-constrast grating. A revised model, which incorporates a contrast-dependent weighting of perceived grating speed as observed for one-dimensional patterns, can quantitatively predict most of the results. The results are then discussed in the context of various models of human visual motion processing and of physiological responses of neurons in the primate visual system

    Modeling Building Block Interdependency

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    The Building-Block Hypothesis appeals to the notion of problem decomposition and the assembly of solutions from sub-solutions. Accordingly, there have been many varieties of GA test problems with a structure based on building-blocks. Many of these problems use deceptive fitness functions to model interdependency between the bits within a block. However, very few have any model of interdependency between building-blocks; those that do are not consistent in the type of interaction used intra-block and inter-block. This paper discusses the inadequacies of the various test problems in the literature and clarifies the concept of building-block interdependency. We formulate a principled model of hierarchical interdependency that can be applied through many levels in a consistent manner and introduce Hierarchical If-and-only-if (H-IFF) as a canonical example. We present some empirical results of GAs on H-IFF showing that if population diversity is maintained and linkage is tight then the GA is able to identify and manipulate building-blocks over many levels of assembly, as the Building-Block Hypothesis suggests

    The window of visibility: A psychological theory of fidelity in time-sampled visual motion displays

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    Many visual displays, such as movies and television, rely upon sampling in the time domain. The spatiotemporal frequency spectra for some simple moving images are derived and illustrations of how these spectra are altered by sampling in the time domain are provided. A simple model of the human perceiver which predicts the critical sample rate required to render sampled and continuous moving images indistinguishable is constructed. The rate is shown to depend upon the spatial and temporal acuity of the observer, and upon the velocity and spatial frequency content of the image. Several predictions of this model are tested and confirmed. The model is offered as an explanation of many of the phenomena known as apparent motion. Finally, the implications of the model for computer-generated imagery are discussed
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